Repair points may also be spent to build system defences at key points on the map. This is to signify that high command is cautious about leaving systems unguarded. As an example if i was invaded by two scout fleets and a war fleet, i could defend with up to 3 fleets (assuming they were in position to respond). Also no more fleets can react to an invasion than there are fleets in the invasion. Multiple fleets can react to an invasion within their reaction range, but only a single fleet can react to an enemy raid (less forewarning, wary of feints and so on). If multiple players invade a single system, there should be 3 or more sided games, with the defender feeling rather outnumbered, but only a single team will gain the system. Scout Fleets can defend any planet within two warp jumps of their current position.įleets can only react to a single invasion. Scout Fleets can only raid other planets.Ī War Fleet can defend any planet it is in or within one warp jump of their current position. War Fleets can invade or raid other systems if they wish, a fleet moving into an enemy’s system must decide whether to raid or invade the system. These Repair points are then used over all fleets, so you must distribute them across all your fleets.Įach fleet generates its own appeals based on its renown. Your second fleet costs 10 repair points, and each subsequent fleet raises the cost by an amount of repair points.įor repair points use the highest single renown total to determine repair points. To create new war fleets, you must also spend repair points, however the more fleets you have in play, the more expensive it becomes to muster new fleets as resources and man power are stretched. To create a scout fleet, you have to spend 5 repair points, and then you may place a scout fleet marker in your homeworld. Ships gain experience just like the rulebook and all ships have access to their own skills if available. Also repair points map be spent on scout fleets as normal. Scout Fleets always have a single appeal, which can only be used to get reinforcements (only escorts) up to their maximum size of 350pts. Refits are granted just like in the rulebook, each race use their own special refits, or the Imperial ones if none other are available. To gain a Blackstone Fortress (activated or normal), Space Hulk or Ramilies, you have to pass a dedicated appeal roll of 6. Fleets must still pass all normal composition rules (minimum ships to field battleship etc…) Note that they must be made at once or over several turns, for example if you pass two appeal rolls for a battleship, and then decide to add a cruiser with your next appeal roll, you loose those two passed rolls. 3 Successful appeal rolls will grant a battleship. You get new vessels in your fleets by passing an appeal roll to gain reinforcements, one successful appeal roll allows a single cruiser or squadron of up to 5 escorts, 2 successful appeal rolls gives a Grand Cruiser, Heavy cruiser or Battle cruiser. List of allies is as follows, each commander may only ally with ONE faction No more 20% of the total fleet size may be allied. Scout Fleets are always 350pts and can only include escorts.Īllies: Commanders with a renown of 25 or higher may take allied vessels in their fleet. When fleets increase in maximum size, you must still pass the appropriate appeal roles to increase the actual number of ships. Note that this is the maximum fleet size, you may play smaller games if you which, and you don't have to field your entire fleet in each game. Max fleet size will be limited by your fleet leader’s renown. Scouting fleets can move 2 systems a turn. To take out a player, you must take out their homeĮach War fleet can only move one system a turn The number of planets placed will be based around the number of players taking part in the campaign.Įach player will start with a single Fleet Admiral and a single system under their control, which will be that player’s homeworld. Not all systems will have the same amount of warp lanes either. Warplanes will connect planets and provide the method of transport to other systems. There will be a map of the Stygies system with several planets making the backdrop for our games of BFG. Thought i'd post up some campaign rules i cooked up a while back.
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