![]() ![]() You can follow me on twitter at: to get updates on this program and other things I'm working on. If you encounter any bugs or unexpected behaviour, or want to request a feature, please leave a comment on this page, or direct message on twitter. The Ultimate Voxel Optimizer is supported with Windows, Mac, and Linux. This means that some models, including those made in Qubicle, may need to be loaded and saved in MagicaVoxel to correctly export. vox files using the latest MagicaVoxel specification. Compatibility for models with rotations, flips, and duplicates.Set your objects' pivot points to any value.Cut entire sides of an object to remove unseen polygons.Settings are saved between sessions to give more efficiency.In-program info buttons to help you decide what fits your workflow.Retain filepath structure when exporting models.Choose whether to import an object's transformation data.with Unreal Engine Voxel works hand in hand with Unreal and Unity. 4 export methods to choose from, including vertex colors, materials, textured, and optimised texture The most popular voxel editors are: MagicaVoxel Mega Voxels Qubicle Goxel Vo圎dit.The topology that's created is generally comprised of tris, but any time the voxel color changes, it switches to polys (photo for ref) Alongside the geo being exported oddly, the UV and texture isn't really effective for games. The Ultimate Voxel Optimizer allows you to export voxel models made in MagicaVoxel with a number of options and formats, to help fit your workflow perfectly, and is available for Windows, Mac, and Linux. While MagicaVoxel is a great tool, the exporter for the. Want to get some extra performance in your voxel games? Or need a central application to easily export your voxel models? Selling the software (original or modified) is disallowed. How to export MagicaVoxel to Unity - YouTube 0:00 / 1:39 How to export MagicaVoxel to Unity Code Cube 17. Credits to the software are appreciated but not required (e.g. ![]() OBJ format to export my models from MV to Unity.Ultimate Voxel Optimizer for Unity is now available on the Asset Store, included with source-code for real time optimization! Get it at MagicaVoxel ephtracy Win/Mac A free lightweight GPU-based voxel art editor and interactive path tracing renderer. Tried to override texture settings for Android as suggested, but it failed (by the way I couldn’t find any RGBA 3 bits, tried with 32 bits).īoth of my objects (MV mesh and Unity cube) have a Mesh Colider īoth textures (including the PNG palette generated by MV) are read/write enabled Or is it a problem of texture compression in Android, as I read here : ? So, if the problem has to do with UV mapping, why does it work at Unity runtime but not in Android ? Sorry if my explanations are not that clear, but MV users know what I’m talking about. It generates a 256*1 pixel PNG texture, each pixel corresponding to a palette color, and each voxel using one of these colors. In this case, GetPixel() works fine, even in Android.Ĭould this problem occur because of the way MagicaVoxel meshes are textured ?Īs you know, MV does not generate UVs on its meshes. I made a test with a regular cube created in Unity, and using regular Material and texture. More precisely, it fails on objects imported from MagicaVoxel. You can later put together all the models into a single larger GameObject in Unity. If your MagicaVoxel project contains multiple models in its World Editor, they will all be separately exported. mtl file safely when importing the model into Unity. But it fails to read the pixel color in the Android build the color read is always dark grey. From my own testing, you can most likely ignore the. It works fine when running the game in the editor. I’m trying to retrieve a pixel color with a raycast, in order to « analyze » the environment of the player. I’m making a 3D game using voxel graphics, all of them being made with MagicaVoxel. ![]()
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